Many of the remarks of the opening ceremony, as well as much of the panel content throughout the convention, were geared toward dedicated gamers. ![]() The virtual convention experience began prior to any of BlizzCon’s scheduled events, with a newsroom-like line-up of commentators welcoming viewers to the virtual experience, cutaways to “field reporters” interacting with fans and warming up both the in-person and home-based viewers, and a clear indication that no expense had been spared to produce the first-class, multi-camera experience of the convention. Short of the obvious conveniences that the virtual ticket provided – such as not having to deal with parking, long lines or fighting for good seats to every activation of the convention – virtual ticket holders experienced a first-class presentation. As it turns out, the virtual ticket was probably the most convenient way to experience everything that BlizzCon had to offer. As we discovered first hand, there were far more people interested in attending BlizzCon 2018 than there were tickets available however, for those who still wanted to get in on the action – or for those who wanted to experience the glory for less than the $199 ticket cost – the convention offered virtual tickets. On November 2nd and 3rd, fans basked in previews of upcoming gaming content, Q&A panels featuring game developers and voice actors, exclusive demos of new gaming content, cosplay displays and international gaming competitions. ![]() For the 12th year of Blizzard Entertainment’s epic BlizzCon, tens of thousands of people packed the Anaheim Convention Center to join the festivities centered around the 27-year-old Irvine company’s PC-based gaming products. ![]() The ultimate weekend for geeking out over games has come and gone.
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